Please, use this thread to address all the problems with the app. Remember to specify as many details as possible, thus, the exact nature of the problem (possibly by printing the screen), the OS you're using, the version of the app you're using and so on. I think (well, Kraisto suggested, and it's a good suggestion) that if we gather all the info in one place it's easier for the guys at FFG to follow (and since the thread was pinned, I think they think it's a good idea too) Also, please, whenever the app is updated, post here the log of the changes so that I can edit the main article for everyone to see. Thanks everyone for helping! Patch 1.03 -Fixed soft lock in Escape from Innsmouth finale Version 1.0.4 released for Android, PC and Mac. The iOS version is still at 1.0.3 at the time of this posting.
Adds a 'poor man's' Undo capability to the Windows companion apps for FFG board games, including Mansions of Madness Second Edition, Descent Second Edition - Road to Legend and Star Wars: Imperial Assault - Legends of the Alliance. - gurnec/Undo_FFG. This content requires the base game Mansions of Madness on Steam in order to play. All Reviews: Positive (12) - 100% of the 12 user reviews for this game are positive.
Fixed issues causing various soft-locks in the mythos phase. Fixed issue causing soft-locks on some saves.
Fixed typos. Please Note: We have detected an issue running Mansions of Madness on Windows 10 Tablet devices in Windowed Mode. Please be sure to run the app in fullscreen until a fix can be addressed. Version 1.2.0 - Released on 2016.10.10. Added support for localization asset bundles. Added German language content for base game scenarios.
Access German content via Options menu (internet connection required). Minor optimizations and bug fixes Edited October 12, 2016 by Julia. I had one single bug in playing MOM so far of two games. Scenario - Cycle of Eternity Phase - Mythos Action - Cultist attack. The cultist attacked my investigator. The test result was a success for me, and I reversed the attack and did one damage to the cultist. This was the final wound, so the cultist was destroyed on its own activation.
When we clicked the end round button, rather than end mythos phase, it said end investigator phase. The result was had to take two back to back mythos phases before our investigation phase came around. I sent in an email to software support, but we played through what felt like most of the 2nd scenario (Escape from Innsmouth?) and saved it on my older, I believe first generation iPad mini.
When we loaded the game the next day it would display the map and we could zoom in and out. The state of the map that we could see looked right, but we couldn't scroll around and only the main menu and option buttons/icons would work. If we pressed the monster, item and end turnĀ buttons they would animate (they look like they're actually pressed in) but nothing happens. Edited August 8, 2016 by Daverman. Can't believe my first post on here is to talk about a problem! But we had the same issue as Daverman and smorgan74.
Was t from a saved game though - it just stopped working. Gutted, as it was our third attempt at the scenario and the first one where I was actually rolling some successes! App was running on an iPad Air with the latest iOS - 9.3.4. A smaller issue on that scenario was that it says the mob has left the board, but their icon doesn't disappear, and we got the 'left the board' message every round. Also a problem with Innsmouth scenario, game froze when after Innsmouth Mob attacked with no figures in the space. Only the mission log and end game buttons seemed to be working; and only the 'book' button for that matter.
Also 4 turns after torch. Agatha Crane, Wendy Adams and Rita Young. Miniatures in play: Innsmouth Mob, Riot, Deep One, Deep One Hybrid.
Items: Old Journal, Puzzle Box. Craven Found, Light Turned On. Alll tiles in scenario except: Tower not Explored, Line of Sight still in Street 2.
Edited August 9, 2016 by Fuller. The Innsmouth Scenario has been given me a repeating issue.
On a certain Mythos phase, Riot would toss a torch, causing a fire, and spawn two additional monsters. The monsters move towards the investigators and the app softlocks. The only functioning features are the message log and settings.
This has occurred to me twice. Characters 1st Playthrough - ver.1.0 Rita Young Carson Blair 2nd Playthrough - ver.1.0.1 William Yorick Agatha Crane Platform iPad 4th Gen Regardless of app version and the progress I have made, the game still froze at the Mythos phase.
I'm also having trouble with Innsmouth, had my second crash after the 1.01 patch on Monday. It was after torch and spanning of the deep one. Usually happens after the mob moves during mythos. Screen then becomes unresponsive, stuck at the 'select monster for horror check.' Where main section of scree in greyed out. Quitting the app and relaunching brings you back to the locked screen after 'continuing' from the main menu. Again screen unresponsive except now the menu button works.
![Free Free](/uploads/1/2/5/5/125513002/933615193.jpg)
Using: iPad Mini 4. IOS 9.3.3 and MoM app with Monday's patch. We seemed to have problems where the text of the explore action overlapped with the tile in such a way that we had trouble identifying where to place tokens. Platform: Windows 10 Anniversary Edition, Steam version Scenario: Cycle of Eternity (all 1st edition product) I should also note that it was very hard at times to see where the walls/barriers should go. There were a few times when a hallway would just have an opening with no tokens at the end, and later we'd find out they butted up against an unexplored room.
It would be awesome if we could get a high-contrast (Green?) border that glowed/pulsed whenever a new token was to be placed or interacted with, to draw attention to it. Also an option to view the map behind a text box without actually dismissing the text. I just played Escape from Innsmouth on Steam V 1.0.2. And received the glitch that freezes the interface after a Riot Monster movement. I could see nothing specific that would have triggered the bug. It was a 2 player game, there was a Priest of Dagon on the board and fire was currently spreading as well. Afraid to save the current game state and quit, I force closed the app and re-opened it to continue.
The game loaded the turn before it had bugged out, we played the turn again, and during mythos, the same bug occurred directly after the riot moved. In the end, we just ended the scenario and called it a night. Sadly folks, v 1.0.2 didn't seem to fix Escape from Insmouth. Edited August 12, 2016 by Soakman. I just played Escape from Innsmouth on Steam V 1.0.2.
And received the glitch that freezes the interface after a Riot Monster movement. I could see nothing specific that would have triggered the bug. It was a 2 player game, there was a Priest of Dagon on the board and fire was currently spreading as well. Afraid to save the current game state and quit, I force closed the app and re-opened it to continue.
The game loaded the turn before it had bugged out, we played the turn again, and during mythos, the same bug occurred directly after the riot moved. In the end, we just ended the scenario and called it a night.
Sadly folks, v 1.0.2 didn't seem to fix Escape from Insmouth. New game or old? Edited August 12, 2016 by kraisto. Played Escape from Innsmouth again, this time using Steam, version 1.02. The game still soft locks after Turn 14. Three investigators: Preston, Wendy, and William Main Riot was at Pier. Small Riot was enabled.
Deep One Hybrid was enabled. Deep One was enabled. Fire was enabled after Torch.
Agent Craven was in Library. Most map tiles were revealed besides eastern portion. Soft lock occurs right after Main Riot moved to Pier. The game did not go into combat checks, as it should have, with the current monsters and soft locked instead. Only working commands were Set Fire, End Game, Investigator Eliminated, and Message Log. EDIT: The bug is definitely related to the Main Riot monster, with the constant horror checks and such, when it isn't visible on the map.
Edited August 12, 2016 by resrer012.